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Lets get it done
Lets get it done







lets get it done

Other players will likely pass for the aforementioned reasons. Upon reading, I’d only really recommend it if you’re new to Aeronautica Imperialis, as it’s a great jumping-on point for new players, or if you really want to play games in the Horus Heresy setting because you’ll get all the rules here needed for that. So would I recommend this? It’s a bit tough as was originally very hyped for this book after getting into Aeronautica Imperialis a few months ago.

  • Limited new unique content for existing players.
  • Missions are re-printed from previous campaign books, nothing unique for the setting.
  • No Legion special rules, locked into plane upgrades which you may end up not taking.
  • Rules for using Custodes in Aeronautica Imperialis.
  • Plane upgrades give you some way to represent your chosen Legion.
  • Gives you everything you need to play games set in the Horus Heresy.
  • Great for players new to Aeronautica Imperialis.
  • There’s still a lot of good content here but it’s missing what I would expect to be in here from stuff like Legion traits to some new missions for example. It’s great for players new to the game or who haven’t bough campaign books before, but existing players may find it difficult to buy. While it does give the guidelines for playing Aeronautica in the Horus Heresy, it does feel quite lacking for new content. Although the Ares is quite a mid-range shooting beast.Īeronautica Imperialis: The Horus Heresy is a really strange book. If you had the transport version too or some other Custodes attack craft, this would have been much better. The Ares is a fine gunship, it just feels quite limiting for a faction to only have 1 unit. Unfortunately there is no troop carrier version (for now?) which means Custodes can’t really win/play missions that require transports. Still, it’s a nice addition to the setting for players.Īnother new addition in the book is the Ares Gunship for Custodes. Considering Imperial planes are generally more powerful than Space Marine planes, and you have much more to choose from, these may be more common-place than Space Marine planes. These are all identical, only being seperated by whether you are a traitor or loyalist. You also get to play as the pre-Imperial Navy, having access to all currently released Imperial planes. Space Marines aren’t the only force in the book. Sure, balance is maintained but Legions don’t really feel unique to play as. The fact this is not repeated in the Aeronautica version is quite disappointing. Horus Heresy gets around this on the tabletop version by giving each legion unique special rules and reactions. My gripe here is that some upgrades are so expensive that they are not worth taking whereas others as so cheap that don’t really do much, resulting it usually vanilla forces fighting against each other. While this is all fine, the biggest downside for me is how all the Legion special rules are just…upgrades. There is nothing new and rules are identical to previously released versions.

    lets get it done

    Especially considering how the Aeronautica Compendium missions are much more balanced and easier to play without much investment or preparation.įor the Legiones Astartes, you get access to all the currently released Space Marine units for Aeronautica Imperialis. While the re-print of missions isn’t new, it is a bit disappointing. Now for the missions…these are the same as from previous Aeronautica campaign books. It covers why the forces are fighting as well as the combat zone they are fighting over. You also get a nice setting to use for an example narrative campaign. Using the right maneuvers and heights for attacks is the key to victory.

    lets get it done

    It’s a very tactical and rewarding game with a lot of depth if you put time into it. Aeronautica is a hex-based movement game all about choosing the right distances and heights to engage from, out-maneuvering your opponent and getting ideal shooting attacks off. Narrative-wise you get a lot of content from the details of air battles in the Horus Heresy to example planes used by each Legion. You get the core rules, narrative as well as a selection of missions and data sheets for planes you can use. Inside the book you get everything you need, rules wise, to play games of Aeronautica Imperialis in the Horus Heresy. With that done, let’s get on with the review! As always I aim to be honest, impartial and constructively critical. Before we get into things, thanks goes to Games Workshop for providing this to review for free. Today I’m reviewing the new Aeronautica Imperialis book focusing on the Horus Heresy. Reviewing the new book for tiny planes in Warhammer!









    Lets get it done